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ENVIRONMENTS FOR
GAMES
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THE

ART OF

PLAY

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3D ENVIRONMENT
/UNREAL ENGINE 5
Since 2020, I have been driving the artistic
direction of video game projects.

Crafting worlds from concept art through to
real-time 3D environments, while also
supporting level art, asset design,
interface, and sound.

I mainly work with Unreal Engine,
shaping my creations into immersive,
real-time worlds optimized
for video game performance.

UNVEILING

THE

UNSEEN

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3D ENVIRONMENT
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Through my work,
I’m in constant search for singular
and uncharted universes,
pushing beyond the familiar
landscapes of games.

.ART DIRECTION

• Global Art Direction •
• Concept Arts •
• Communication Art •

.ENVIRONMENTS

• Environment Art •
• Real-Time 3D Scenes •
• Level Art •

.SOUND

• Music Composition •
• Sound Design •

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3D ENVIRONMENT
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For a detailed overview
of my game references,
don't hesitate
to get in touch:

Contact me →
PAST
/QUESTS

Between 2020 and 2025, I collaborated with
Monochrome Paris agency on 3 game productions:

• Singularity5 (2018), a VR shooter infused
with the aesthetics of luxury and fashion

• Tandem: A Tale of Shadows (2021), a puzzle-platformer
that merges 2 genres and artistic styles into one

• Paris Belle Époque (TBA), an action-adventure game
set in early 20th-century Paris.

Alongside these professional projects, I continue to explore
my own ideas through countless personal creations, ranging
from experimental prototypes to immersive environments
built purely for the joy of imagining extraordinary worlds.

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© GUILLAUME
NICOLLET
CONTACT ME

LET'S

CRAFT

WONDERS

Guillaume NICOLLET
Art Director | 3D Artist
Freelance

Paris - France

guillaumenicollet@gmail.com
+33 6 61 51 95 34